From DGD Mailing List Fri Aug 27 23:28:02 2004 From: DGD Mailing List (David Jackson) Date: Fri Aug 27 23:28:02 2004 Subject: [DGD] GurbaLib I'm glad you chimed in. I started trying to convert the H7 lib over, not realizing how involved the port would be. I've since returned to GurbaLib. If I'm going to have to do most of the work on the lib, I might as well work with something that already works with DGD. Which leads me to my next announcement... I have recently been in discussions with Erlend Simonsen, the original developer for GurbaLib, and after some lengthy talks, we have worked out an arrangement where I am to take over the maintenance and continued development of the GurbaLib mudlib. No, I do not claim to be a GurbaLib expert, so I can't really field technical questions just yet, but I am in the process of writing up documentation on it, in the hopes of bringing to focus the tremendous amount of work that Erlend has done on this lib so far. If you aren't aware, GurbaLib supports the following (existing) features; A "verb" system Rooms, Items, Monsters, Doors Channels InterMud3 an FTP Daemon Message Boards Events Combat Guilds Races My first goals are to; Update the command parsing, to be more in line with Lima, or Abermud. Overhaul the room code to include weather effects, and integrate the door code more closely Expand the Item code Streamline the combat code a bit Add several "stock" guilds Add several "stock" races Additionally, the monster code will receive a complete renovation, to incorporate some ideas regarding artificial life that I have (this is in response to Stephen Schmidt's ideas regarding new innovation in mudlibs). And, I intend to add an HTTP daemon, which I had started quite some time ago. Any input will be appreciated. David Jackson