(About Tools, from a message by Par Winzell:) As you seem to have already figured out, there's two substantially different ways to compile DGD for Windows; one's native to Windows, uses the Windows API, and requires Visual C++... and one compiles DGD as a Unix application, on top of Cygwin. Presuming you can't find somebody to compile DGD+ANSI for you using Visual C++ (I loathe the Microsoft IDE's and try hard to keep them away from my computer), by far your best bet is to use Cygwin. So... ... first of all, DGD compiles cleanly under Cygwin and runs without trouble. It does need to use the 'SYSV' Makefile in dgd/src/host rather than the 'BSD' one. I understand you were frustated with Cygwin by the time you quit, but I suggest you persist. If things continue to go wrong, please let us know what 'missing files' actually means. Meanwhile, these commands should fully compile DGD under Cygwin, if you have a sufficient installation: * wget --passive-ftp ftp://ftp.dworkin.nl/pub/dgd/dgd-1.2p4.tar.gz * tar -xzvf dgd-1.2p4.tar.gz * cd dgd/src * cp -p host/Makefile.sysv host/Makefile * make install If all goes well, you will have a binary in dgd/bin/driver. The Cygwin version, not being a native Windows application, is also not a GUI one; you'd do * cd .. * bin/driver mud.dgd after modifying mud.dgd with the correct absolute path(s). Finally, please don't worry overly much about installing Cygwin on your machine. It's not going to do any harm and I don't think it gets into the guts of your installation. You don't even really need to uninstall it if you get tired of it; delete i.e. C:\Cygwin and remove the links from the start menu, and I believe it's pretty much gone. You might even find that you get used to having it around. As tools go for making Windows sane, it's unparallelled in competence. And please dump Wordpad!! :)