/* * Gameconfig.h * * This file tells Phantasmal things about your configuration. You can * also keep your own stuff in here * */ /* * You have to define GAME_INITD so that Phantasmal knows what to call * when you start up. Other configuration is done in this object's * create() function, which will call ConfigD to set everything else * that Phantasmal needs to know. */ #define GAME_INITD "/usr/game/initd" #define GAME_DRIVER "/usr/game/sys/gamedriver" #define GAME_WIZTOOL "/usr/game/obj/wiztool" #define GAME_PATH_SPECIAL "/usr/game/sys/pathspecial" #define GAME_ROOM_BINDER "/usr/game/sys/roombinder" #define GAME_ROOM_REGISTRY "/usr/game/sys/room_registry" #define GAME_ROOMS_DIR "/usr/game/obj/rooms/" #define HEART_BEAT "/usr/game/sys/heart_beat" #define INHERIT_CUSTOM_ROOM_AUTO "/include/inherit_cr_auto.h" /* SoN Custom Room Script objects inherit from this. */ #define CUSTOM_ROOM_PARENT "/usr/game/open/lib/cr_auto"